meta http-equiv="Content-Type" content="text/html;charset=windows-1252"> Creating a new texture




Creating a new texture

from the original Doom2 patches

for the original Doom2 format





This is not done very often. As far as I can remember there are just a handful of pwads where the author edited existing textures, or created new textures, with the existing DOOM patches.

So, let's have a go with creating a new 128x128 texture. DOOM2.wad has a multitude of patches to work with. And, of course, we use Slade3 for that process.




Create a simple pwad and save it.

TEXNEW-1 (59K)

Open DOOM2.wad and your pwad with Slade3 and copy/paste all, or just some, patches into your pwad, as well as TEXTURE1 and PNAMES. Save your pwad and close DOOM2.wad.

TEXNEW-2 (68K)

Doubleclick on TEXTURE1 to open the Texture Editor and select a 128x128 texture, eg BROWN1:

TEXNEW-3 (80K)

Delete the patches which make up the composite BROWN1 for a blank canvas and change the name to TEXNEW1.

TEXNEW-4 (51K)

Now add patches into the empty canvas, for example RW26_1 and W108_4 to compose the new texture.

TEXNEW-5 (71K)

Now close the Texture Editor which brings up this menu:

TEXNEW-6 (3K)

Click on YES, which inserts the new texture into TEXTURE1 and PNAMES. Rename TEXTURE1 to TEXTURE2 and save the pwad but do not close it yet.

The pwad now has the new texture available to be placed onto a wall. But, for all intents and purposes, the only texture we are interested in is TEXNEW1, every other texture is just baggage to bloat the file size.

Open the Texture Editor again and delete all textures except TEXNREW1. Close the Texture Editor and again click YES to save the changes.

TEXNEW1 was composed of the patches RW26_1 and W108_4. Delete all other patches and the numbered Px_ markers which leaves just this:

TEXNEW-7 (52K)

Save the pwad, Slade3 can be closed now.

Open the pwad in a map editor and apply the new texture

TEXNEW-8 (227K)





Kappes Buur, February 2021